Travel Montage
- Ask one player what went wrong along the way
- "What did you find just off the beaten path?"
- "Who did you meet on the road?"
- "What was really dangerous about this leg of the journey?"
- Next player how did it get worse?
- Next player, how it was resolved?
As with all such techniques, if the question is how to translate it to published material, I would recommend embracing the spirit of assuming success, and give the GM a list of travel questions for the adventure, questions which take the form of "How did you..." sort of things ("You came upon a bridge with a black night guarding it, how did you get past?"). And, if you like, other elements in the material can call back to those moments.
Countdowns:
- Stalked by a beast; will they elude it?
- Chasing a _____ that knows the way out; will they keep up with it?
- Embroiled in fungril social drama; will they pass enough presence checks to win a diplomatic escort?
Monsters: - double or triple the chance of a random encounter if they rest
- irksome little encounters that deplete their supplies and resources
- spend fear to stress them out
Pastimes: - Have each one, if willing, tell a ghost story. Roll to see whether any of those haunted forest tales comes true right now
- Ask them what they find deep in the woods: a hut? a… shipwreck? a person?